AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on iOS in Central America Q4 2021
In Q4 2021, the top 5 hybridcasual games on iOS in Central America showcased notable trends in downloads, revenue, and active users. This article provides a detailed performance overview of these games.
In Q4 2021, the top 5 hybridcasual games on the iOS platform in Central America demonstrated significant performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a comprehensive look at the trends for these popular gaming apps.
Magic Tiles 3: Piano Game by Amanotes Pte. Ltd. saw a remarkable rise in weekly downloads, peaking at approximately 29.7K in the final week of December. The game’s weekly revenue also showed a consistent upward trend, reaching around $1.8K in the same period. Active users increased steadily, from 90.7K at the beginning of the quarter to about 122.7K by the end.
Sniper 3D: Gun Shooting Games from Wildlife Studios experienced fluctuations in weekly downloads, with a high of 17.2K in early November. The weekly revenue peaked at about $7.2K in the second week of November. Active users grew from 33.8K at the start of the quarter to approximately 41.8K by the end.
Tomb of the Mask by Playgendary Limited had varying download numbers, with a peak of 17.6K in mid-October. The game’s weekly revenue remained relatively stable, averaging around $850-$1K. Active users saw a notable increase, reaching a high of 130.7K in mid-October before stabilizing around 98.6K by the end of December.
Brain Test: Tricky Puzzles from UNICO STUDIO showed a significant rise in weekly downloads, hitting 11.8K in the final week of December. The game’s weekly revenue gradually increased, peaking at around $289 in the last week of the quarter. Active users grew from 37K at the beginning of the quarter to approximately 51.2K by the end.
Traffic Rider by Skgames Yazilim Muhendislik Teknoloji Ltd. Sti. saw a notable increase in weekly downloads, reaching around 11.9K in the last week of December. The game’s weekly revenue varied, peaking at about $403 in mid-November. Active users showed a steady rise from 41.1K at the start of the quarter to about 72.4K by the end.
For more detailed insights and further analysis, visit Sensor Tower.